SYS-BRK // 01
Breaker restoration and routing
Flip physical switches, identify the bank by its markings, and route the correct connection through linked switchgear.
2–4 player co-op extraction horror // PC
OVERTIME is a co-op horror game about splitting up inside a hostile industrial megastructure, talking your crew through physical repairs, and getting everyone back out.
In development // Working title // No release date announced
01 / SHIFT BRIEFING
The work changes from facility to facility. The order does not: find the fault, find the procedure, restore the system, and leave together.
Enter a generated industrial facility with your crew.
Find the broken system and locate its matching maintenance procedure.
Relay symbols, serials, routes, and readings while another player manipulates the physical machine.
Complete the repairs, recover what the crew can carry, and reach extraction.
02 / OPEN CHANNEL
Operator // at the fault
Report the unit, the visible state, and every symbol you can read. The machine does not carry its own answer.
Manual // somewhere else
Procedure index // electrical
A second player finds the right terminal, identifies the matching machine record, and translates the procedure over voice.
Illustrative radio exchange // not a player quote
Operator // Breaker Bank B. Three switches down.
Manual // Read the symbols left to right.
Operator // Coil. Diamond. Sun. Wave.
03 / EQUIPMENT RECORD
Switches move. Connections reroute. Instruments answer back. Components leave the cabinet in your hands, and mistakes can be corrected before they become fatal.
SYS-BRK // 01
Flip physical switches, identify the bank by its markings, and route the correct connection through linked switchgear.
SYS-TSF // 02
Read the active phase controls, adjust the heavy hardware, and confirm the instrument response without exposing the full route.
SYS-BAT // 03
Carry cartridges out of the bank, quarantine damaged cells, and install replacements in the correct orientation.
SYS-CTL // 04
Watch the instruments, turn the controls, and hold the machine at the values relayed from the maintenance record.
04 / FACILITY ENVELOPE
Repairs are distributed through a generated industrial structure. Terminals and machines may be separated by stairwells, platforms, and long stretches of unlit concrete. Navigation becomes part of the call.
Darkness is working space, concealment, and missing information. A crew has to describe routes as carefully as it describes machinery.
05 / EXTRACTION LOAD
Five repairs are the mission requirement. What happens around them is a crew decision.
The crew decides how much of the structure to keep alive, how much weight to carry, and when the return trip has become too dangerous.
06 / FIELD REPORTS
Development notes on repair systems, environments, and the changes that follow playtesting.
View all field reportsAn introduction to OVERTIME’s physical repair work, split maintenance procedures, and extraction loop.
Read report07 / OPEN CHANNEL
Field reports cover new repair systems, environmental work, and what changes after playtesting.